Tuesday, 29 May 2012


Ten Tips for New Product Managers


Four types of “new” Product Managers:


Your relationship to the organization




New
         Tenured
Type of
Product
New
New product,
New organization
New product,
same organization





Existing
Existing product,
New organization
Existing product,
same organization








Ten Tips:

Ø Spend time with customers
Ø Ask “dumb” questions
Ø Let go of your past
Ø Surround yourself with experts
Ø Gather data
Ø Focus
Ø Concentrate on what, not how
Ø Communicate, communicate, communicate
Ø Sell your product internally
Ø Do whatever it takes


Spend time with customers




   The single most important thing a product manager can do is to understand the market
   The best way to understand the market is to spend time with customers
   Spend more time with customers than with colleagues
   Set goals for customer visits
   Establish a regular schedule for customer interactions
   Bring colleagues along with you
   Bring back information to share

Ask “dumb” questions


   “Dumb” questions are really more about when they get asked than about what you are asking.
   New product managers have the luxury of asking naïve questions
   Ask as many questions as possible as soon as possible
   Who to ask? Customers, colleagues, stakeholders, superiors, partners, competitors…
   Develop a list of initial questions
   Generate additional questions each time one is answered
   Make note of interesting answers for future reference
   Ask the same question to different people and compare answers

  


Let go of your past


   What were you in your “past” life? Whatever it was, you’re a product manager now.
   There is a natural instinct for product managers to gravitate towards the function of the business from which they came – resist it
   Audit  the time you are spending on each area of the product
   Have an open conversation with colleagues  in your former role
    - Discuss experiences and establish boundaries
   Think hard before overruling decisions
   Review regularly to discuss progress

Surround yourself with experts

   Product managers can not and should not do it all alone
   Your success depends on others
   Do not try to be an expert in everything
   Leverage the expertise of others in certain areas
   Look for “formal” and “informal” advisors
   Experts do not just have to be within your organization
   Identify areas important to product’s success
   Identify internal experts in targeted areas
   Enlist experts as Trusted Advisors
   Utilize advisors for decision-making, planning, support and overcoming obstacles


    Gather data


   “In a truly consumer-driven company, decisions are based on data… so the person with the best data wins.” – Scott Cook; Founder, Intuit

   Lots of different 

      types of data…

v Internal data
v External data
v Market data
v Product data

   Gather existing market research and industry data – primary and secondary

   Identify information gaps and develop plans to fill them

   Gather existing product performance data

   Identify missing and desired information and leverage colleagues to obtain
       - If desired data is not available, quantify the value of it in 

           order to obtain support for projects to gather it                              

Focus


   It will be overwhelming
   You will not know where to start
   It is better to do one thing well than to do a lot of things poorly
   Make a list of all of the “internal” and “external” priorities
   Determine timelines, relative levels of effort, and resources required
   Pick a few quick wins and focus initial effort
   During that time, develop longer-term focus
   Get agreement on focus, communicate, and reiterate it

Concentrate on what, not how

   It will be tempting to control “how” things get done with your product
   Resist the temptation
   Product managers should define “what” needs to happen…
   … and others should define “how” those things happen
   Clarify roles and responsibilities with team members
v Engineering
v Design
v Marketing
   Get regular feedback on whether you and others are keeping with the agreed-upon responsibilities


Communicate, communicate…


   Do not underestimate the importance of communication in all forms
v Informal, formal, written, verbal, unspoken, method, timeliness, frequency, ton



   Communication  



               

                                                             
























Communicate, communicate: To Do

   Audit current communications (if any)

   Get feedback from stakeholders on preferred communications channels and frequency

   Develop communications plan; type and frequency
v Email newsletter
v Intranet site
v “State of the Product” presentations

   Set reminders about communications and stick to schedule!


Sell your product internally

   Be the champion for your product.

   “Sell” your product to executives, team members, other departments

   Will help gain resources, funding, support for issues and new initiatives

   Regularly communicate good news
v Don’t go overboard
v Don’t ignore or try to dismiss bad news

   Make sure your communication plans include 
all the necessary audiences


   Get others to help sell your product
v Explicit “enlistment”
v Find good supporters and keep them happy


Do whatever it takes

“Be willing to do whatever it takes.
I know of many cases where the product manager needed to help out with   deliverables for customer support, sales training, technical writing, QA, engineering, and marketing.  You may need to just do it.”


Do whatever it takes: To Do

   Learn about as many areas of your product as possible
The more you know, the more you can help

   Help out at the right time
-Don’t start too early, but don’t wait too long

   Don’t complain about having to help out
-But make sure to discuss it later if there are skill or resource issues that need to be addressed

Bonus tip #11

   Learn from other product managers.

   There are plenty of great (and often free!) resources available

   Books, blogs, newsletters, webinars, conferences, training, professional associations, local groups, mailing lists, social networking sites…


Resources

   How To Be A Good Product Manager.

2) Ask dumb questions
     www.goodproductmanager.com/2007/02/09/ask-dumb-questions/

3) Let go of your past
     www.goodproductmanager.com/2007/01/30/let-go-of-your-past/

4) Surround yourself with experts
     www.goodproductmanager.com/2007/02/22/dont-do-it-all-or-do-it-all-yourself/

7) Take responsibility for what, not how
     www.goodproductmanager.com/2007/02/14/take-responsibility-for-what-not-how/

10) Do whatever it takes
     www.goodproductmanager.com/2007/04/04/help-out-in-areas-outside-of-product-management/

         –     More topics at www.goodproductmanager.com


   Brainmates: So You’re a New Product Manager…
     Part 1: www.brainmates.com.au/?p=165
     Part 2: www.brainmates.com.au/?p=153
     Part 3: www.brainmates.com.au/?p=159
     Part 4: www.brainmates.com.au/?p=166
     Part 5: www.brainmates.com.au/?p=169
     Part 6: www.brainmates.com.au/?p=172

   On Product Management: How to be a Great Product Manager
     onproductmanagement.wordpress.com/2007/08/14/how-to-be-a-great-product-manager-boxed-set-with-bonus-features/

   Lots of other great Product Management blogs
     www.goodproductmanager.com/resources/

   These slides are available online
     www.jefflash.com/work/
     Interested in getting your feedback
     jeff@jefflash.com



Sunday, 20 May 2012


Product Design & Development

    Product development is the process of creating a new product to be sold by a business 
or enterprise to its customers. In the document title, Design refers to those activities involved
 in creating the styling, look and feel of the product, deciding on the product's mechanical 
architecture, selecting materials and processes, and engineering the various components
 necessary to make the product work. 


Development refers collectively to the entire process of identifying a market opportunity, 
creating a product to appeal to the identified market, and finally, testing, modifying and 
refining the product until it is ready for production. A product can be any item from 
a book, musical composition, or information service, to an engineered product such as 
a computer, hair dryer, or washing machine. This document is focused on the process
 of developing discrete engineered products, rather than works of art or informational 
products.


The task of developing outstanding new products is difficult, time-consuming,
and costly.
People who have never been involved in a development effort are astounded by
 the amount of time and money that goes into a new product. Great products are
 not simply designed, but instead they evolve over time through countless hours
of research, analysis,design studies, engineering and prototyping efforts, and finally,
 testing, modifying, and re-testing until the design has been perfected.

Few products are developed by a single individual working alone.
It is unlikely that one individual will have the necessary skills in marketing,
 industrial design, mechanical and electronic engineering, manufacturing
 processes and materials, tool-making, packaging design, graphic art,
 and project management, just to name the primary areas of expertise.
 Development is normally done by a project team, and the team leader
 draws on talent in a variety of disciplines, often from both outside and inside
 the company.

As a general rule, the cost of a development effort is a factor of the number of people
 involved and the time required to nurture the initial concept into a fully-refined product.
Rarely can a production-ready product be developed in less than one year, and some
projects can take three to five years to complete.

The impetus for a new product normally comes from a perceived market opportunity or
from the development of a new technology. Consequently, new products are broadly
categorized as either market-pull products or technology-push products.
With a market-pull product, the marketing center of the company first determines
that sales could be increased if a new product were designed to appeal to a
particular segment of its customers. Engineering is then be asked to determine the technical
 feasibility of the new product idea. This interaction is reversed with a technology-push product.
When a technical breakthrough opens the way for a new product, marketing then attempts to
determine the idea's prospects in the marketplace. In many cases, the technology itself may
 not actually point to a particular product, but instead, to new capabilities and benefits
that could be packaged in a variety of ways to create a number of different products.
Marketing would have the responsibility of determining how the technology should be
packaged to have the greatest appeal to its customers. With either scenario,manufacturing
is responsible for estimating the cost of building the prospective new product, and their
estimations are used to project a selling price and estimate the potential profit for the company.

The process of developing new products varies between companies, and even between
products within the same company. Regardless of organizational differences, a good
new product is the result a methodical development effort with well defined product
specifications and project goals.

A development project for a market-pull product is generally organized along the lines
 shown in Figure 1.


Figure 1 








The Generic Product Development Process
  Concept
  Development
System-Level
Design
Detail
Design
Testing and
Refinement
Production
Ramp-Up
Marketing
arrow-rh.gif (57 bytes)Define market
   segments
arrow-rh.gif (57 bytes)Identify Lead usersarrow-rh.gif (57 bytes)Identify competitive
   products
arrow-rh.gif (57 bytes)Develop plan for
   product options
   and extended
   product family
arrow-rh.gif (57 bytes)Develop
   marketing plan
arrow-rh.gif (57 bytes)Dev. promotion
   and launch
   materials
arrow-rh.gif (57 bytes)Facilitate
   field tests
arrow-rh.gif (57 bytes)Place early
   production
   with key
   customers

Design
arrow-rh.gif (57 bytes)Study feasibility
   of product concepts
arrow-rh.gif (57 bytes)Develop industrial
   design concepts
arrow-rh.gif (57 bytes)Build and test
   expiremental prototypes
arrow-rh.gif (57 bytes)Generate
   alternative
   architectures
arrow-rh.gif (57 bytes)Define systems
   and interfaces

arrow-rh.gif (57 bytes)Refine industrial
   design
arrow-rh.gif (57 bytes)Define part
   geometry
arrow-rh.gif (57 bytes)Spec materialsarrow-rh.gif (57 bytes)Spec tolerancesarrow-rh.gif (57 bytes)Industrial design
   control
   documentation
arrow-rh.gif (57 bytes)Reliability,
   performance
   and life tests
arrow-rh.gif (57 bytes)Get regulatory
   approvals
arrow-rh.gif (57 bytes)Impliment
   design changes
arrow-rh.gif (57 bytes)Evaluate
   early
   production
   output
Manufacturing
arrow-rh.gif (57 bytes)Estimate
   manufacturing cost
arrow-rh.gif (57 bytes)Assess production
   feasibility
arrow-rh.gif (57 bytes)Identify suppliers
arrow-rh.gif (57 bytes)Make/buy study
arrow-rh.gif (57 bytes)Define final
   assembly scheme
arrow-rh.gif (57 bytes)Define processes
arrow-rh.gif (57 bytes)Design tooling
arrow-rh.gif (57 bytes)Begin tooling
   procurement
arrow-rh.gif (57 bytes)Begin supplier
   ramp-up

arrow-rh.gif (57 bytes)Refine mfg.
   processes
arrow-rh.gif (57 bytes)Begin
   operation of
   production
   system


Concept Development
Good concept development is crucial. During this stage, the needs of the target market
are identified, competitive products are reviewed, product specifications are defined,
a product concept is selected, an economic analysis is done, and the development
 project is outlined. This stage provides the foundation for the development effort,
 and if poorly done can undermine the entire effort. Concept development
 activities are normally organized according to Figure 2.

Figure 2







Concept Development

Identify
Customer
Needs
rh-arrow.gif (305 bytes)
Establish
Target
Sepcifications
rh-arrow.gif (305 bytes)
Generate
Product
Concepts
rh-arrow.gif (305 bytes)
Select a
Product
Concept
rh-arrow.gif (305 bytes)
Refine
Specifications
up-arrow.gif (304 bytes)
dwn-arrow.gif (303 bytes)
Analyze
Competitive
Products
Perform
Economic
Analysis
rh-arrow.gif (305 bytes)
Plan
Remaining
Development
Project
arow-lhlg.gif (953 bytes)
Concept Development
arow-rhlg.gif (951 bytes)


Identify Customer Needs: Through interviews with potential purchasers, focus groups,
 and by observing similar products in use, researchers identify customer needs. The list
of needs will include hidden needs, needs that customers may not be aware of or
 problems they simply accept without question, as well as explicit needs, or needs that
will most likely be reported by potential purchasers. Researchers develop the necessary
information on which to base the performance, size, weight, service life, and other
specifications of the product. Customer needs and product specifications are organized
 into a hierarchical list with a comparative rating value given to each need and specification.

Establish Target Specifications: Based on customers' needs and reviews of competitive
 products, the team establishes the target specifications of the prospective new product.
 While the process of identifying customer needs is entirely a function of marketing, designers
 and engineers become involved in establishing target specifications. Target specifications are
 essentially a wish-list tempered by known technical constraints. Later, after designers
have generated preliminary products concepts, the target specifications are refined to account
 for technical, manufacturing and economic realities.

Analyze Competitive Products: An analysis of competitive products is part of the process
 of establishing target specifications. Other products may exhibit successful design attributes
 that should be emulated or improved upon in the new product. And by understanding
 the shortfalls of competitive products, a list of improvements can be developed that will
 make the new product clearly superior to those of others. In a broader sense, analyzing
 competitive products can help orient designers and provide a starting point for design efforts.
 Rather than beginning from scratch and re-inventing the wheel with each new project,
traditionally, the evolution of design builds on the successes and failures of prior work.

Generate Product Concepts: Designers and engineers develop a number of product concepts
to illustrate what types of products are both technically feasible and would best meets the
requirements of the target specifications. Engineers develop preliminary concepts for the
architecture of the product, and industrial designers develop renderings to show
styling and layout alternatives. After narrowing the selection, non-functional appearance models
 are built of candidate designs.

Select a Product Concept: Through the process of evaluation and tradeoffs between attributes,
 a final concept is selected. The selection process may be confined to the team and key
executives within the company, or customers may be polled for their input. Candidate
appearance models are often used for additional market research; to obtain feedback
from certain key customers, or as a centerpiece of focus groups.

Refine Product Specifications: In this stage, product specifications are refined on the basis
 of input from the foregoing activities. Final specifications are the result of trade offs made
between technical feasibility, expected service life, projected selling price, and the financial
 limitations of the development project.
With a new luggage product, for example, consumers may want a product that is lightweight,
 inexpensive, attractive, and with the ability to expand to carry varying amounts of luggage.
 Unfortunately, the mechanism needed for the expandable feature will increase the selling
 price, add weight to the product, and introduce a mechanism that has the potential
for failure. Consequently, the team must choose between a heavier, more costly product,
or one that does not have the expandable feature.
When product attributes are in conflict, or when the technical challenge or higher selling price
of a particular feature outweighs its benefits, the specification may be dropped or modified in
favor of other benefits.

Perform Economic Analysis: Throughout the foregoing activities, important economic
 implications regarding development expenses, manufacturing costs, and selling price have
 been estimated.
A thorough economic analysis of the product and the required development effort is necessary
 in order to define the remainder of the development project. An economic model of the
 product and a review of anticipated development expenses in relation to expected
benefits is now developed.

Plan the Remaining Development Project: In this final stage of concept development,
 the team prepares a detailed development plan which includes a list of activities, the
necessary resources and expenses, and a development schedule with milestones for tracking
 progress.

System-Level Design

System-level design, or the task of designing the architecture of the product, is the subject of
 this stage. In prior stages, the team was focused on the core product idea, and the prospective
 design was largely based on overviews rather than in-depth design and engineering.
Once the development plan is approved, marketing may begin to develop ideas for
 additional product options and add-ons, or perhaps an extended product family. Designers
 and engineers develop the product architecture in detail, and manufacturing determines
 which components should be made and which should be purchased, and identifies the necessary
 suppliers.

The product architecture defines the product in chunks, or the primary functional systems
 and subsystems, and how these systems are arranged to work as a unit. For example, an
 automobile is comprised of a body and a chassis with an engine, a transmission, final drive,
 frame, suspension and braking system.
The architecture of an automobile design determines the platform layout, whether the vehicle is
front-wheel-drive or rear-wheel-drive, the size and location of the engine, transmission and final
drive, the overall design of suspension system, and the layout and type of other necessary
subsystems such as brakes, wheels, and steering. The architecture may determine the layout
of the exhaust system, but it would not provide the detailed engineering needed to determine
the diameter and thickness of the exhaust pipe, the detailed design of mufflers, nor the engineering
of motor mounts and exhaust hangers needed to isolate vibrations from the passenger compartment.

The architecture of the product, how it is divided into chunks and how the chunks are integrated
 into the total product, impacts a number of important attributes such as standardization of
components, modularity, options for change later on, ease of manufacture, and how the
development project is divided into manageable tasks and expenses. If a family of products
or upgrades and add-ons are planned, the architecture of the product would determine the
commonality of components and the ease with which upgrades and add-ons can be installed.
A system or subsystem borrowed from another product within the company's line will
 economize on development, tooling and manufacturing costs.
With outsourced components, the supplier may contribute much of the associated design
and engineering.

Detail Design

Detail design, or design-for-manufacture, is the stage wherein the necessary engineering
is done for every component of the product. During this phase, each part is identified
and engineered. Tolerances, materials, and finishes are defined, and the design is
documented with drawings or computer files. Increasingly, manufacturers and developers
are turning to three-dimensional solid modeling using programs such as Pro-Engineer.
Three-dimensional computer models form the core of today's rapid prototyping and rapid
manufacturing technologies. Once the database has been developed, prototype components
can be rapidly built on computerized machines such as CNC mills, fused deposition modeling
devices, or stereo lithography systems.

Testing and Refinement

During the testing and refinement stage, a number of prototypes are built and tested.
 Even though they are not made from production components, prototypes emulate
production products as closely as possible. These alpha prototypes are necessary
to determine whether the performance of the product matches the specifications, and
to uncover design shortfalls and gain in-the-field experience with the product in use.
Later, beta prototypes are built from the first production components received from suppliers.

Production Ramp-up

During production ramp-up, the work force is trained as the first products are being
assembled. The comparatively slow product build provides time to work out any remaining
 problems with supplier components, fabrication, and assembly procedures. The staff and
 supervisory team is organized, beginning with a core team, and line workers are trained
 by assembling production units.

Technology-Push Products

The generic development process is used with technology-push products, but with slight
 modification.With technology-push products, the company acquires or develops a new
technology and then looks for appropriate markets in which to apply the technology.
Consequently, an extra phase is added at the beginning during which the new technology
 is matched to an appropriate market opportunity.
When the match has been made, the generic development process is carried out as described.

Models and Prototypes

The terms prototype and model are often used interchangeably to mean any full-scale
pre-production representation of a design, whether functional or not. I prefer to use the
term model to describe a non-functional representation and the term prototype to describe
a functional item. An appearance model is a full-scale, non-functional representation that
looks, as closely as possible, identical to the prospective new product. Modeling and
prototyping serve a variety of purposes throughout the development effort.
Early on, engineering prototypes may be built of systems and subsystems to bench-test
performance and debug the system before proceeding with the design. Appearance
 models prove out styling and ergonomics. A full-scale mockup of an automobile interior,
 for example, provides a real-world test of ease of ingress, seating position, access to controls,
 visibility and appearance. Models and prototypes are necessary because of the limitations
of theoretical work and artificial mediums. A product can be designed and put into
simulated use on computer, but one doesn't really know how it will work until the item is built
and tested in its intended environment. Prototyping and modeling efforts begin virtually at the
inception of the project and continue into production ramp-up.

The Role of Industrial Design

According to the definition given by the Industrial Designers Society of America (IDSA),
industrial design (ID) is the "professional service of creating and developing concepts and
specifications that optimize the function, value and appearance of products and systems
for the mutual benefit of both user and manufacturer." An industrial designer combines
artistic form with engineering necessities.
The ID practitioner blends the human meanings expressed through form, color, and texture
with the mechanical realities of function in a way that broadcasts a coherent and purposeful
message to those who experience the product. Good industrial design can create additional
product benefits through the selection of materials and the architecture of the design. Industrial
designers have extensive training in art, as well as training in basic engineering, manufacturing and
fabrication processes, and marketing practices.
Dreyfuss (1967) lists five critical goals that industrial designers bring to a team when
developing new products:
  • Utility: The product's human interfaces should be safe, easy to use, and intuitive. 

          Each feature should be shaped so that it communicates its function to the user.

  • Appearance: Form, line, proportion, and color are used to integrate the product
           into a pleasing whole.
  • Ease of Maintenance: Products must also be designed to communicate how
         they are to be maintained  and repaired.
  • Low Costs:  Form and features have a large impact on tooling and production costs,
         so they must be considered jointly by the team.
  • Communication: Product designs should communicate the corporate design
           philosophy and mission through the visual qualities of the products.